ABOUT ME

I have been doing all sorts of multimedia arts since early 2020. I started off in March of 2020 with just Blender modeling, but later moved onto 2D art, music, video editing, story writing, and so much more by early 2021. I graduated from high school early (at just 16) in order to spend more time working on multimedia arts, others' and my own projects.

My Projects

Claustrophobic Nights
Claustrophobic Nights is a complete reimagining of Crawlspace 2 in the style of FNaF Help Wanted with multiplayer included. In the game, you crawl through tight spaces and solve various puzzles whilst evading animatronics in order to beat the night.

Continuum
A story-rich psychological horror game where you, Daniel, investigate the space and time breaking mysteries occuring in Chicago, Illinois. During the process, you discover that all of what has been going on is far deeper than anyone could've forseen.

Liminex
A VR game based around liminal spaces where you help with in-game universe company, Liminex, investigate liminal spaces in order to find possible applications to fields such as architecture and mental studies.

My 3D Work

I create 3D assets in Blender, and texture them in Substance Painter. For most of my projects, I work with importing and optimizing assets for game engines, and I can make models with a range of different detail targets; from low poly assets for VR to higher poly assets for high fidelity projects.

My Music

I make all of my music in FLStudio. I usually work on orchestral, synth/vaporwave, ethereal, ambient, rock, trailer tracks, electronic and more types of music. There are also some genres I'm not so great at, but I'm always open to try new things out and very quick with learning in composition.

[From Top to Bottom respectively)
- Intense Cinematic Music
- Calm Ambient Music
- Intense Ambient Music
- Old/Mall/Retro Ambient Music
- Calm Ambient Music
- Orchestral Music
- Cinematic/Ethereal Music
- Ambient/Main Menu Music

For more music examples, check out this Google Drive folder:

Interested in my work?

Feel free to contact me at [email protected]